Craft & Capability.
Live, interactive work across design, engineering, and product. Each showcase is a working artifact — click, hover, and play with it.
Design Craft
Live, interactive experiments in visual craft — blurred mesh gradients, component systems, and motion. Working artifacts, not static mockups.
Blur Mesh — Weather Card
Overlapping solid blobs blurred into a soft mesh wash, with clean UI on top. The technique behind premium mobile cards.
Shapes → Gradient → Design
Three themes (blue subscribe, orange onboarding, purple product) showing the raw construction, the blurred gradient, and the finished screen.
Mesh Component System
Color tokens, a Mesh/Background component with four themes, and reusable Button/Input/Chip/Weather components. Swap a theme, restyle the mesh — no rebuilding.
Motion Studies
Mesh drift, intensity ease-in, and chip-fill + press feedback. One idea per animation, respecting reduced-motion preferences.
Engineering
Proof of how systems actually run — live, read-only views of the agent fleet and the infrastructure behind it.
Agent Fleet — Live
A read-only view of the agent fleet running right now — who is online, what each is working on, and live activity. Real data, refreshing every 15 seconds.
Model Armor — Injection Blocked
An interactive sandbox: try a prompt-injection attack and watch it get blocked at the deterministic gate — before it ever reaches the model. Every attempt audited.
Want this level of craft on your product?
Every showcase here is built to ship — real components, real motion, real design systems. Let's apply it to your next build.
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